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AR & VR Training: The Future of Corporate Learning


With their unique senses of immersion and experience, AR and VR technologies are the next big tools to find use in the workplace of the future.


Remember the simple, ingenious app – Pokémon GO?


If you wanted to train or catch Pokémon in the real world – and by that, we mean in the world of Augmented Reality – you’d have to use the Pokémon GO application.


Fans, and sometimes even non-fans, went all out in their hunt to catch Pokémon.


This was by no means the first time that the world had experienced AR. But this indeed changed people’s perception of AR, because it brought the experience of AR applications into real-world, practical use.


Eugene Chung, founder and CEO at Penrose Studios, puts it this way, “VR/AR uniquely provides a sense of presence and immersion, it’s a brand-new art form and brand-new form of experiencing.”


Laying Out the Terms – What are AR and VR?


Are you getting overwhelmed with the acronyms AR and VR? Just remember that these are avenues to represent information in a more visual way. The only point of differentiation is – how they do it.


Virtual Reality (VR) uses computer-generated stimuli to immerse someone in the illusion of being part of an experience, a landscape, or other imaginary situation somewhere else. Technically, it is a computer-generated three-dimensional environment a person can explore and interact with.


Augmented Reality – or AR – is more than just a tool to catch and train Pokémon. In fact, it is rapidly exceeding the use of VR and is expected to hit global sales of $138.78 billion by 2021.


Sounds impossible? Not really, because the technology is said to be more economical and easier to use compared to VR. Plus, AR does not require users to depend on pricey, headache-inducing headsets, which is a definite advantage.


As far as AR is concerned, it generally just lays out the information in the open. Users can apply AR technology to make their jobs simple, easy, and fast.


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